Current game versionRelease build 1.0.3 ยท 2026-07-25

Database checked against release-build sourcesVerified

Patch and roadmap status โ†’

DragonSword Awakening Tutorial Tree: How to Clear the Blocked Path

Updated 2026-07-30

Quick answer

To move the tree blocking the path in the DragonSword Awakening tutorial, stand directly in front of it and use Interact: press F on keyboard or Y on an Xbox controller. After interacting, immediately move forward with W or push the Xbox left stick forward. Your character will push the tree away and open the route.

The order matters: Interact first, then move forward. Do not attack the tree, search for a destruction skill or wait for a separate puzzle prompt. This exact sequence comes from the official FAQ published on July 28, 2026.

Tutorial tree controls at a glance

StepKeyboardXbox controllerResult
1. PositionStand close and face the treeStand close and face the treeThe character is aligned with the obstacle
2. InteractPress FPress YThe push interaction begins
3. MoveHold or press WPush the left stick forwardThe character pushes against the tree
4. ContinueKeep moving through the openingKeep moving through the openingThe tutorial path is clear

Step-by-step solution

  1. Walk up to the fallen tree until your character is at close range.
  2. Turn the camera and character so you are facing the tree, not standing beside it at an angle.
  3. Press the Interact control once: F on keyboard or Y on an Xbox controller.
  4. Move forward with W or the Xbox left stick forward.
  5. Continue applying forward movement until the tree is pushed away and the path opens.
  6. Walk through the cleared route and follow the next tutorial objective.

If nothing happens, reset your position by taking a small step back, face the center of the tree again and repeat the same two-part input. The interaction is positional, so being close and properly aligned is more useful than pressing the controls repeatedly from the side.

Why attacking the tree does not work

The tree looks like a physical obstacle, but this tutorial moment is an interaction-and-movement check, not a combat or destruction puzzle. Weapon attacks, abilities and repeated dodges do not replace the required input sequence.

Use this simple rule:

  • if you are at the blocked tutorial path, stop attacking;
  • face the tree at close range;
  • press Interact;
  • then press forward.

For help with actual fighting mechanics, party switching and status effects, see the combat system guide. Those systems are not the solution to this obstacle.

If the tree still will not move

Check these points in order:

  1. Distance: move close enough to stand immediately in front of the trunk.
  2. Direction: make sure your character faces the tree rather than looking along its length.
  3. Input order: press Interact first, then move forward. Forward movement by itself is not the documented solution.
  4. Custom bindings: open the control settings and verify the current bindings for Interact and Move Forward. Your keys may differ from F and W if you changed them.
  5. Controller type: the official FAQ explicitly labels the controller inputs for Xbox Controller. It does not publish a PlayStation button prompt, so this guide does not invent one. If you use another controller layout, check the in-game binding shown for Interact.
  6. Game state: if the interaction appears unresponsive after the input checks, reload the latest checkpoint and approach the tree again.

Do not spend time searching the surrounding area for a switch, explosive item or alternate trail. The official answer only requires interacting with the tree and moving forward.

Continue after the tutorial

Once the tree is out of the way, continue along the newly opened path and follow the active objective. For broader early-game help, use the beginner guide. If you want the main story route beyond the opening, continue with the Chapters 1โ€“8 walkthrough.

If the game crashes before or during the tutorial with a D3D12 error, that is a separate technical issue; use the D3D12 crash fix guide rather than changing the tree interaction sequence.

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