Current game version1.0.3

Database checked against release-build sourcesVerified

Patch and roadmap status

Database

Status Ailments

Understand the conditions that drive Active Skills, Signal Skills, Break windows, and three-hero tag chains.

9 of 9 status ailments

Status Ailment

Airborne

A physical control status that lifts enemies and supports aerial follow-ups and Signal transitions.

Category
Physical control
Signal use
Can create an aerial Signal handoff when the next hero accepts Airborne as a condition.
Evidence
Official
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Status Ailment

Bleed

A physical damage-over-time status officially associated with Theresia and used as a condition in status-chain combat.

Category
Physical / damage over time
Signal use
Can enable compatible Signal Skills after the condition is successfully applied.
Evidence
Official
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Status Ailment

Break

The physical opening created after Super Armor is destroyed, enabling control and Signal-focused burst windows.

Category
Physical control
Signal use
Several Signal Skills and team rotations are built around entering or extending a Break window.
Evidence
Official
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Status Ailment

Burn

An elemental damage-over-time status used to maintain pressure and enable compatible Signal Skill follow-ups.

Category
Elemental / damage over time
Signal use
Can act as an elemental condition for compatible Signal Skills and tag transitions.
Evidence
Official
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Status Ailment

Chill

One of the nine officially identified status ailments; its exact release-build thresholds and Signal interactions still need reproducible verification.

Category
Elemental
Signal use
Compatible Signal triggers require release-build skill-by-skill verification.
Evidence
Official system list
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Status Ailment

Knockdown

A physical status that puts enemies on the ground and can continue a control chain after Stun or Break.

Category
Physical control
Signal use
Provides a follow-up condition for heroes whose Signal Skills respond to a downed target.
Evidence
Official
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Status Ailment

Poison

One of the nine officially identified status ailments, built around ongoing poison pressure and conditional follow-ups.

Category
Elemental / damage over time
Signal use
Compatible Signal triggers require release-build skill-by-skill verification.
Evidence
Official system list
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Status Ailment

Shock

The electrical status also described in some official English material as Electrocution.

Category
Elemental
Signal use
Can serve as an electrical trigger for compatible Signal Skills.
Evidence
Official
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Status Ailment

Stun

A physical control status used by multiple heroes to interrupt enemies and open Signal Skill follow-ups.

Category
Physical control
Signal use
Acts as a documented trigger or bridge in several hero tag chains.
Evidence
Official
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