DragonSword Awakening Xmod Menu – Functions, Categories & Recent Video Evidence

Updated 2026-07-25

What is in the DragonSword Xmod menu?

XMODhub currently lists a DragonSword: Awakening profile with 23 advertised mods. Recent exact-game videos make several of those broad categories concrete: Infinite Health, One Hit Kill, Movement Speed Multiplier, an item-editing panel, item creation and character unlocking.

The clearest current evidence comes from three videos published July 23–24. This page organizes the menu by the player task each function changes rather than treating β€œ23 mods” as a meaningful guide by itself.

Menu areaFunctions shown or namedPlayer task changed
Health and combatInfinite Health, One Hit Killsurviving attacks, practising bosses, clearing enemies
Items and resourcesEdit Item, item creation/spawningchanging backpack quantities and testing equipment
Movement and explorationMovement Speed Multipliercrossing maps and repeating gathering routes
Roster/progressioncharacter unlockingaccessing a hero outside the normal unlock path
Game paceSet Game Speed advertised on XMODhubchanging overall simulation speed; not clearly demonstrated in the reviewed captions

For a function-by-function explanation, use the DragonSword trainer functions guide.

Health and combat controls

Infinite Health

The English Xmod caption says Infinite Health keeps HP stable so the player can enter high-difficulty stages and practise boss mechanics. The Chinese Xmod clip names the same option around 00:19–00:23.

The menu claim does not establish its scope. It may affect the active hero only, the full party or a shared health value. A useful test should swap characters and take different damage types before concluding that the entire team is protected.

One Hit Kill

Both Xmod clips name One Hit Kill. It is presented as a rapid-clear option: damage is raised enough to remove enemies and shorten stage completion.

Do not use this mode to evaluate a build. It overrides the very damage relationships a tier list or equipment comparison needs. Disable it before comparing Status Ailment chains, Signal Skills or equipment.

Item and resource controls

The Chinese clip introduces an item panel around 00:13–00:19 and describes adjusting backpack items/resources to reduce repeated farming and test equipment combinations. Quiet Ready’s July 24 menu review advertises item creation.

The available videos do not clearly prove whether the menu:

  • edits only the quantity of an owned item;
  • adds an item selected from a searchable list;
  • rewrites an inventory slot;
  • separately exposes money, crafting resources and equipment;
  • updates quest ownership flags along with inventory data.

Those distinctions matter. A visible item is not necessarily a valid quest state. Test one ordinary material first, then use or spend it and reload before attempting a unique item.

Movement and game-speed controls

Movement Speed Multiplier

The English caption explicitly describes an adjustable movement speed function for travel, exploration and resource farming. The best verification is a timed route between two fixed landmarks at normal speed and at a low multiplier.

Check walking, sprinting and mounts separately. Also cross a loading boundary: some memory values reset when a new area loads.

Set Game Speed

XMODhub highlights Set Game Speed on its listing, but the reviewed video captions do not clearly demonstrate it. This is not the same as Movement Speed Multiplier. A game-speed control may affect enemies, animations, timers and physics together, while movement speed may target only player travel.

Until a DragonSword video shows the result, keep these as separate functions and do not assume the same slider controls both.

Character unlocking

Quiet Ready’s video advertises character unlocking. The title and menu presentation establish that the option is currently being marketed, but they do not prove a permanent roster unlock.

A real verification needs to answer:

  1. Does the hero appear only while the tool is active?
  2. Is the hero still available after a full restart?
  3. Are skills, equipment slots and party selection functional?
  4. Does the normal Hero Quest or unlock condition remain incomplete?
  5. Does the altered roster state affect achievements or progression checks?

Without those answers, describe the option as a menu claimβ€”not a safe shortcut to a complete roster.

How the current videos suggest using Xmod

The videos frame the menu around four practical tasks:

  • Boss practice: use Infinite Health to observe attacks and timing without repeating the approach to the arena.
  • Route and interface testing: use One Hit Kill to remove repeated normal encounters while checking a stage path.
  • Map travel: use a modest movement multiplier to shorten repeat trips.
  • Equipment comparison: use a small item/resource edit to examine combinations without a long farm loop.

These are creator-described use cases. They do not establish that every toggle works on the latest patch.

Test reversible state before persistent progression:

  1. low Movement Speed Multiplier;
  2. Infinite Health in a disposable encounter;
  3. One Hit Kill against one ordinary enemy;
  4. a small change to a common material;
  5. game-speed changes, if the exact control is visible;
  6. character or quest-related edits last.

Record the game patch and Xmod profile version before each run. Enable one function at a time so a result can be attributed to one toggle.

Current video ranking

Within the exact-game trainer query set checked July 25:

VideoUploadViews observedNotes
Quiet Ready cheat-menu reviewJuly 24303newest and highest view velocity; detailed interface video, but automatic Thai transcript quality is poor
Xmod Gamer English clipJuly 23334highest absolute views; clear English native caption with three named functions
Xmod Gamer Chinese clipJuly 2377lower traffic; useful item-panel and combat-function timestamps

This ranking is a snapshot, not a permanent popularity claim. Views change continuously.

What is not shown

The current corpus does not reliably document:

  • exact hotkeys or a complete launch sequence;
  • every one of the 23 advertised options;
  • the Xmod profile version tested by each creator;
  • persistence after restart for edited items or characters;
  • a clean rollback for roster/progression edits;
  • compatibility after DragonSword Update 1.0.3;
  • Online Co-op behavior.

A missing detail should remain missing. Do not import Xmod instructions from another game just because its menu looks similar.

Sources