DragonSword Tier List – Best Characters for the Release Build

Updated 2026-07-25

DragonSword tier list: the short answer

This DragonSword tier list combines two kinds of release-build evidence: one reviewer’s broad impressions of the early unlockable cast and another creator’s documented endgame route. It is not an official Hound13 ranking, and the developers have not declared a fixed meta. Treat the placements as a practical snapshot for choosing whom to learn and build, not as proof that one hero has universally higher damage.

TierCharactersPractical reading
SCharlotte, Roxy, Theresia, DanaThe strongest high-tier group in the broad post-release reviewer test; Charlotte and Dana also receive useful support from the endgame account
AJohnny, Reina, Cerese, OthellProven route members or safer ranged options with strong practical value
BAlex, Eileen, KalienSolid middle-tier performers in the broad test; worthwhile when their kit fits your team
C / specialistSion, Tarte and the reviewer’s other lower placementsLower in that reviewer’s general-use test, but not useless and not automatic bench characters
Synergy watchlistLute, Castella, AriaOfficially demonstrated status-chain core; insufficient comparable reviewer evidence for a clean solo placement here

The most important result is not the letter beside a name. Charlotte is the clearest cross-source general recommendation, while Dana has value both in the broad high-tier group and as part of a safer ranged setup. Johnny and Reina matter because a creator reports completing endgame with a Charlotte → Johnny → Reina order. That does not automatically move every member of that route above Roxy or Theresia; it shows that execution, progression order and team interaction can matter more than a static list.

How this composite ranking was built

The video identified by FIKS_TY4mSQ presents an early-unlock character assessment after release. In that creator’s testing, Charlotte, Roxy, Theresia and Dana form the high group; Alex, Eileen, Kalien and Reina sit in the middle group; and Sion, Tarte and several others are placed lower. Those are the creator’s results, not developer labels. The same lower placement should not be translated as “unplayable”: early gear, familiarity, encounter choice and team partners can all change how a hero feels.

The endgame video 5uFVq25SpKY adds a different kind of evidence. Its author describes finishing endgame by investing in Charlotte first, then Johnny, then Reina. The same author recommends Cerese, Othell and Dana as a safer ranged team. This evidence is narrower than a controlled all-character benchmark, but it is valuable because it connects hero choices to an actual progression route and explains why safety and range can beat theoretical aggression.

We therefore use four questions:

  1. Did a release-build reviewer place the hero strongly across general play?
  2. Did a creator use the hero in a reported endgame completion route?
  3. Does the hero offer a safer or more repeatable team plan?
  4. Is the supposed strength supported by official combat-system information, or only by a creator’s impression?

No exact damage multipliers are assigned. No claim is made that every hero was tested at equal investment. Patch changes, equipment and player execution may reorder the list.

S tier: strongest broad release impressions

Charlotte

Charlotte has the best combined case in these sources. She appears in the high group in the broad reviewer list and is the first investment in the reported endgame order. That makes her the safest “start here” choice if you want one hero around whom to organize progression. The evidence still does not prove that Charlotte wins every boss matchup or remains permanently dominant after balance changes.

Roxy

Roxy receives a high placement in the broad post-release assessment. Her S position here reflects that reviewer’s overall character performance rather than an officially measured damage table. Because the endgame source does not independently test every alternative under equal conditions, Roxy’s placement should be read as a strong recommendation to test, not a guaranteed best-in-slot conclusion.

Theresia

Theresia is also part of the reviewer’s high group. She belongs near the top when you value the tested general impression, but team construction still matters. If her status application or attack rhythm does not connect cleanly with your other two heroes, an A-tier route character can produce a more comfortable result.

Dana

Dana has the most flexible case after Charlotte. One creator puts her in the high group; another includes her in the recommended safer ranged composition with Cerese and Othell. That combination of broad approval and a concrete safety role makes Dana an excellent account investment. “Safer” does not mean fastest in every encounter—it means range and repeatability may reduce failed attempts while learning difficult content.

A tier: proven progression and safe-team value

Johnny and Reina

Johnny and Reina are here because of demonstrated route value. The endgame creator’s order—Charlotte, then Johnny, then Reina—shows a functioning progression plan. Reina was only middle-tier in the broader early-character assessment, which is precisely why a composite list is useful: a hero can look average in isolated general testing but become important inside a completed team.

Do not interpret the order as an official upgrade recipe. It is one creator’s successful route. If your equipment, preferred control character or status coverage differs, your second and third investments may change.

Cerese and Othell

Cerese and Othell rise on practical safety rather than a claim of universal maximum output. The endgame source recommends them alongside Dana for a more secure ranged approach. Players who struggle to maintain close-range pressure, avoid interruption or learn boss patterns may get more real progress from this setup than from copying a mechanically demanding top-tier trio.

B tier: capable middle performers

Alex, Eileen and Kalien occupy the reviewer’s middle group. B tier means usable, capable and potentially strong in the correct chain; it does not mean “do not build.” They become sensible choices when you enjoy their movement, already have suitable equipment, or need the status effect that connects your opener to a Signal Skill follow-up.

A middle placement can also be more stable for a new account than chasing several expensive top characters at once. One well-equipped B-tier hero in a coherent team may outperform an underdeveloped S-tier collection.

C / specialist tier: lower tested priority, not useless

The broad review places Sion, Tarte and other characters in its lower group. We retain that relative warning without inventing a full ordered bottom tier. The available evidence does not justify saying that every lower hero is weak in every mode. A lower rating can result from slower setup, narrower encounter coverage, unfamiliar timing or poor partners during the test.

Build one of these heroes when you understand the specific job they perform or simply prefer their playstyle. Avoid spreading scarce progression materials across multiple lower-priority experiments before your core team is functional. For resource planning beyond ordinary character strength, use the separate DragonSword Awakening tier list.

Where Lute, Castella and Aria fit

Official material demonstrates a chain in which Castella opens with Break and Stun, Lute continues with Stun and Knockdown, and Aria adds Fire and Airborne before the sequence returns to Castella. This proves that their status tools are designed to interact. It does not prove that the trio is the highest-damage team or that each hero belongs in S tier independently.

The official example is still strategically useful: rank teams by whether statuses create reliable handoffs, not only by solo animations or short damage clips. A coherent B- or A-tier team can be better for your account than three individually praised heroes whose triggers do not connect. Read the team-building guide for that framework and the existing launch tier-list page for the official-evidence baseline.

Best teams to try from the available evidence

General progression route

Charlotte → Johnny → Reina is the clearest reported endgame investment order. Begin with Charlotte as the controlled core, add Johnny when the first hero is adequately developed, and complete the route with Reina. Test the actual tag and status flow rather than assuming the arrow means a fixed combat rotation.

Safer ranged route

Cerese + Othell + Dana is the creator-recommended safer ranged alternative. It is attractive when consistency matters more than aggressive clear speed. Use range to observe patterns, preserve uptime and reduce risky approaches. The recommendation remains third-party experience, not an official “best team.”

Official status-chain study team

Castella + Lute + Aria is the best documented team for learning the intended status-chain idea. Use it as a laboratory for Break, Stun, Knockdown, Fire and Airborne handoffs, not as proof of a permanent meta.

How to use the list without wasting resources

  1. Pick one core from S tier or the documented endgame route.
  2. Build a three-hero chain, not three isolated favorites.
  3. Test ordinary groups and boss encounters separately.
  4. Stop investing when a hero has completed the role you need; do not assume every upgrade is equally valuable.
  5. Record patch, equipment and difficulty when comparing your result with a video.
  6. Consult the character roster before planning around a hero you have not unlocked.

This list will change only when comparable release-build testing gives a stronger reason to move a hero. It will not claim a stable meta from a handful of launch videos.

Sources